Resource persons




Eng Tat Khoo | Malaysia





Eng Tat is an interdisciplinary media artist, music composer, engineer and researcher. Presently he is a research scholar at Mixed Reality Lab, NUS, pursuing his graduate study. His main research topics are human-computer interaction (HCI), family entertainment, interactive language, music and visual art. His work has been shown in many world top conferences and exhibitions like SIGGRAPH, SIGCHI, i-Tokyo, etc. He is one of the invited artists of the V.I.S.T.A Lab (, an initiative by Singapore Theatreworks. He is an exclusive composer of Rock Publishing (滚石), a major Chinese songs recording label from Taiwan. Currently he is also a lecturer at LASALLE College of the Arts, Singapore ( <> ) where he teaches physical computing to the interactive art undergraduate students. 


Pavel Sedlák | Czech Republic  





“In this early 21st century I have been writing, editing, talking, but most of all organising, back and forth, in the field of technological arts and culture. Since late 2000 I have been in a position to co-develop CIANT, a pioneering media art lab and independent digital culture organisation in Prague, Czech Republic. Quite immersed in issues of institutional and audience development I initiated several international and local projects, some of which had brought me into the field of curating…”  Recently: co-chair of MutaMorphosis: Challenging Arts and Sciences conference, chief curator of the third edition of the ENTER festival held in Prague, program curator of CIANT Gallery, curator of exhibitions Unsafe DistanceTherapyCosmopolitics…. Currently: member of the Scientific Committee of the ARTECH 2008 conference, artistic advisor of the 6th Art Camp organised by the Asia-Europe Foundation



Ivor Diosi | Hungary   





Born in 1973 of Hungarian descent, he is Artist and technology alchemist. His main obsessions are identity, the existence of space-time, of organic life and of consciousness. Ivor works in fields of virtual reality, augmented reality, human-computer interfaces, game-engine modifications and artificial life. Major exhibitions and festival participation as follows: Viper 2006, ZKM International Media Art Award 2003, New York Digitalsalon 2001, ACA Media Arts Festival Japan 2001, Tokyo Metropolitan Museum of Photography, Telefonica Life 4.0, Telecom 99 Palexpo Geneva, Slovak National Gallery, Hundred Years of Slovak Photography. Lives in Prague since 2004, he is artist-in-residence in CIANT, Prague 2004-2005 and has extensive collaborations with CIANT until present. He is principal artistic partner of Archilla Vimmi and founder of international art group Humane Persistance.


Friedrich Kirschner | Germany ;





Friedrich Kirschner is a filmmaker, visual artist and software developer. He re-purposes computer games and realtime animation technology to create animated narratives and interactive performances. His work has been shown at various international animation festivals and exhibitions, including the Laboral Gameworld exhibit in Gijon, the American Museum of the Moving Image in New York, the Ottawa international Animation festival and the Seoul Media Art Biennale. He is currently a production fellow with the Eyebeam Center for Art and Technology in New York.


Jason Yap | Singapore





He worked with MediaCorp Radio for 7 years as a Multimedia Director for the internet development Unit. He joined a local studio, Playware Studios to pursue his passion for games development. He was the lead artist for casual game Magic Lanterns, which was published online by major casual games publishers such as Big Fish Games and Oberon Media. A hardcore gamer, he runs online game communities SGHalflife and SGDOD with the popular online event like The Dropzones. The five-year-old SGHalflife community is a local Half-Life fan community with 11 online servers. 


Mei Kei Lai | Macau/China





Mei Kei Lai is currently a lecturer in the School of Arts at Macao Polytechnic Institute. She teaches multimedia design for web application. She graduated from the Lansdown Centre of Electronic Arts in Middlesex University, London, UK with Master of Arts in Design for Interactive Media, and received her bachelor degree in Information Management from National Taiwan University. Combining technology and design backgrounds, her works include interactive installation, video filming and web application. She is interested in exploring various kinds of non-conventional interface, especially olfactory display. Her current research is focused on multi-player olfactory game. Her work has been shown in several exhibitions and conferences in London during 2005-2006.




National University of Singapore:

Tim Marsh





Tim Marsh is an Assistant Professor in Communications and New Media, and faculty member in the Mixed Reality Lab at the National University of Singapore. He teaches graduate modules in Emerging Media Interaction Design and Serious Games & Learning Media. He has a Ph.D in Human-Computer Interaction (HCI) from the University of York, UK, and Masters degree in Computer Graphics & Visualization. Dr Marsh’s interdisciplinary research interests focus on developing new approaches to inform design of experiential use of technological products, media, and gaming, learning & virtual environments. He publishes widely in areas such as film informing design of new media to using an activity theory-based approach to support design of narrative and story in games. He’s on the organizing committee for ACM SIGGRAPH Video Games Symposium 2008, Los Angeles. He’s also held positions in the Integrated Media Systems Center (IMSC) at the University of Southern California, Los Angeles and at Eindhoven University of Technology, The Netherlands.

Greg Schiemer 





Associate Professor Greg Schiemer, Director of Sonic Arts Research Network at the University of Wollongong, is an electronic music composer whose work since the early 1970s has involved the use of game-like sound processes and the design of new instruments and systems for interaction with sound. During the 80s and 90s, he produced public radio events involving live audience interaction such as the Concert on Bicycles – where audience members are asked to ride bicycles during the broadcast in order to create and experience the effect of multiple moving sound sources  – and The Talk Back Piano – where a computer-controlled piano responds to sounds made live on air by members of a very large national audience who telephone the radio station during the broadcast. His most recent creation, known as the Pocket Gamelan, is an interactive wireless network of mobile phones based on j2me technology programmed to play music using tunings found in many parts of the world. He is currently Visiting Associate Research Fellow at the Interactive and Digital Media Institute working in the Arts and Creativity Lab as part of the Networked Music Ensemble.

Tim Merritt

Tim Merritt is a PhD student at the National University of Singapore and a member of the Mixed Reality Lab.  Previous to this, he was a researcher at the Agora Game Lab at the University of Jyväskylä, Finland and focused on Serious Games in the Nordic Serious Games Project funded by the Nordic Innovation Centre. His master’s degree was in Digital Culture from the University of Jyväskylä, focusing on innovative interfaces.  His undergraduate studies in Liberal Arts were completed at Xavier University, USA. His research interests include mobile computing, human-computer interaction, game studies, Positive Psychology, and interactive system design.  From 1996 until beginning PhD studies in 2008, Tim held the position of consultant with Siemens IT Solutions and Services Inc. with a focus on enterprise monitoring and management solutions.


School of Technology for the Arts, Republic Polytechnic:


Chong Li-Chuan





Chong Li-Chuan (a.k.a Chuan) is a musician by training, composer by choice, a practicing sonic artist, and an academic at large. He is currently the Programme Chair for the Diploma in Design for Interactivity, under the School of Technology for the Arts, at Republic Polytechnic (Singapore). His research interest includes, but is not limited to, acoustic ecology, aurality, listening, sound and semblance, the aesthetics of noise and silence, musicking, identity formation, gender, performativity, embodiment, and post-structuralism.


Kiew Sen Lieh





Kiew Sen Lieh, Q in short, has been a pre-production artist for more than 5 years before changing track into teaching art.  He will share pipeline techniques he has used in coming out with fresh ideas for character designs. The workshop will be conducted on the premise that all participants are brainstorming on an entirely new “Angel” concept.  Workshop participants will sketch ideas together with Q during the session and open constructive critiquing will be encouraged.


Mark D’Oliveira





Mark began his career in the visual arts with a BFA in film production from Emerson College, Boston. For more than 25 years, he has undertaken many variations on that theme: freelance cinematographer, film/television producer (and film instructor), co-founder and Executive Producer of internationally-known Olive Jar Animation, brand strategist for national and international cable television channels, builder of award-winning design departments at several creative companies in the U.S., and accomplished graphic designer (who has founded two of his own design studios). He has worked with both large and small advertising, television, and corporate clients around the world, including ABC Television, Cinemax, The Cosmopolitan Channel (Madrid), Sony Television (India), Elektra Records, MTV, Nickelodeon, Eastman Kodak, Miller Brewing Company, Boulder Management Group, and sculptor Arlene Fins. His work has earned numerous awards (including a Student Oscar, several Clios, and multiple BDA Gold & Silver Awards) and has competed in many international festivals (such as Annecy, The New York Film Festival, and the well-known Animation Celebration).


Damien Lock





Prior to joining Republic Polytechnic in 2006, Damien taught Degree and Diploma programmes in Media Arts for 2 years at Lasalle College of the Arts, and taught at the School of Film and Media Studies, Ngee Ann Polytechnic, for 3 years before that. His research areas include interactive soundscape design, embedded new media systems, acoustic ecology, and film sound design. His works utilize emerging interactive technologies whilst retaining a sensitivity to content driven aesthetics. He has also had experience as an audio engineer for film and television, where he has worked on several 35mm shorts and spent 5 years freelancing in the cable television industry. He holds a Degree in Music Composition from the Conservatorium of Music, University of Sydney, Australia, and is currently pursuing a Doctorate at the University of Wollongong, Australia. He is certified by Avid Digidesign for both Post and Music.


Jose De Castro





Jose returned to Singapore from the scenic landscape of Oregon, USA, after a varied career in information technology, creative development and business operations. He has worked extensively in and with large Corporations, including Mentor Graphics, Hewlett-Packard, Intel, and LSI Logic, as well as numerous start-ups, non-profit and community organizations. He particularly enjoys using his skills in software development, graphics design, and computer animation and he loves interacting with people. A graduate of Nanyang Technological University, Electronics Engineering, Jose is committed to life-long learning and has strong, demonstrable desire to pursue new skills, stimulating experiences and diverse environments.


Nanyang Technological University:


Vivian Hsueh-hua Chen


Vivian Hsueh-hua Chen is an assistant professor at Wee Kim Wee School of Communication and Information, Nanyang Technological University. Her current research interest is socio-cultural impact of new media technology, including issues of relationship building, social interaction, lifestyle and popular culture. Previously, she looks at the interplay between culture and communication medium as well as human communication behaviors. She has been awarded several research grants to conduct research on the impact of gaming on Singaporean and the gaming culture constructed. Her team has published some articles regarding social interaction in MMOGs.




Stephen BLACK | USA

Stephen Black has been involved with the multipurpose gamemaking kit since 2002. Since that time he has taught basic 3D gamemaking at a variety of schools and organizations. Classes are now being planned which would take advantage of  the MGK’s proprietary programming language which would enable more complex projects to be created. Stephen Black has worked in theatre,video and photography, as a visual artist. He is now completing a children’s book on 3D gamemaking.


“Soni” Sohyeon Park | South Korea  

Seoul based researcher and artist working with new media art, Park sohyeon (aka. Soni) is currently working as curator at the Gallery Sangsangmadang in Seoul, Korea. While she was working as researcher at the Art Center Nabi (’02-’06), she had produced many workshops and educational programs. She had worked as project manager for Digital Storytelling Project Group (’03) and INP (Interactivity & Practice) group (’05) which is artist and people from various disciplinary gathered for creating new media art projects. She organized ‘Urban Vibe: the Art of Playing City’ show and event (’05), ‘Mobile hacking workshop’ (’06), and she has been involved in many media art events as co-organizer or as an artist. She participated in the 3rd Asia-Europe Art Camp in Bandung, Indonesia, in 2005.  


Jazmi Izwan | Malaysia 

Alumni the 5th Asia-Europe Art Camp Observer


Martha Sumantri | Indonesia 

Independent Journalist for Visual Art Magazine Indonesia


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