Pocket Gamelan > Workshop by Greg Schiemer

30 06 2008

Pocket Gamelan: collaborative games as sound design

In this workshop presentation I will explore the nature of game interaction in various collaborative scenarios where the game outcome takes the form of interactive sound design. In such scenarios the focus is on game strategies — or processes that define interplay between groups of people – and the role of these processes in the production of sound.

Such games offer alternative rewards for players because there are no spectators, only participants who are collaborators rather than contestants. In order to illustrate this approach to game design, I will coordinate several group activities in this workshop culminating in a collaborative sound spectacle called “Mandala 7” which is created using 16 bluetooth-enabled mobile phones.

My approach owes much to sound works created by English composer Cornelius Cardew in the late 1960s for an ensemble of non-expert players known as the Scratch Orchestra. The Pocket Gamelan, a set of networked mobile instruments that I developed as music software for mobile phones, was also intended to be played by non-expert players. Playing the Pocket Gamelan involves new strategies for collaborative sound design using a technology that is easy to play, quick to learn and accessible to large numbers of people.


Character Design > Workshop by Kiew Sen lieh

30 06 2008

Kiew Sen Lieh, Q in short, has been a pre-production artist for more than 5 years before changing track into teaching art.  He will share pipeline techniques he has used in coming out with fresh ideas for character designs.

The workshop will be conducted on the premise that all participants are brainstorming on an entirely new “Angel” concept.  Workshop participants will sketch ideas together with Q during the session and open constructive critiquing will be encouraged.

During the session, the following character design production pipeline will be covered:  Referencing real life actor, Pre-production research work, Referencing Real Life Actor Types, Character Appeal, Animatable Design, Silhouette Archetype, Avoid Clichés, Getting Feedback.

Please note that this is a 1 hour practical workshop.  Some degree of drawing skills will be required of participants.  This is not a workshop on drawing techniques, but a workshop focusing on the creative process involved in getting the idea and transferring it on paper.

Unreal Tournament in Art > Workshop by Ivor Diosi

24 06 2008

I made this video for presentations on new media festivals. They require certain idiosyncratic dramaturgy.

As such, this video is not really enjoyable as a work of art per se, it rather serves as a kind of documentary / conceptual / technical description of the interactive media piece it presents.

Nevertheless, it shows very well the Unreal 99 engine put to uses the makers of the game never thought of.

My powerpoint on the general topic of game engine modding vs nefarious artistic intentions.

Get it from my site.

Still more coming, I hope …

Machinimas > Workshop by Friedrich Kirschner

24 06 2008

more coming soon…

Casual Game Concept Design > Workshop by Jason Yap

24 06 2008

Games are systems just waiting to be understood and the process is always rewarding. Fun is in the learning, and the payoff is in our influence over the games created. The workshop will allow participants to have a better view of how a good casual game can be conceptualized. 

Welcome to the online platform of the 6th Asia-Europe Art Camp: Ludic Times | The Art of Gaming

11 06 2008

Asia-Europe Foundation in partnership with the International Symposium on Electronic Art (ISEA) is proud to select all of you, among 50 applications, to participate in this camp.

This is our virtual meeting place before we all meet in Singapore. We try to update more information which would answer most of your questions in order to prepare yourself for this trip. You can learn about the programme, the resource persons, the observers and other practical information that you may want to know. You are expected to be actively involved by posting and sharing your ideas in this blog.

Our Artistic Advisors, Pavel Sedlak and Eng Tat Khoo will be moderating this blog and will be very happy to assist you should you have any problem in posting data or other questions related to the camp. 

Finally, we would like to thank you all for your great enthusiasm and co-operation. We are looking forward to hearing more about you and please keep yourself updated by visiting this blog regularly. 

Asia-Europe Foundation